Reading #7: Sketch Based Interfaces: Early Processing for Sketch Understanding (2001)

by Tevfik Metin Sezgin, Thomas Stahovich, and Randall Davis (paper)

Comments: Marty

This paper describes a system that analyzes a sketch after it is drawn and analyzes what was drawn instead of how the sketch was drawn. It also allows multiple strokes in a sketch, something we have yet to discuss in this course.

One of the main features of Sezgin's system is its vertex detection, or corner finding, implementation. He uses a combination of speed and curvature to detect line corners. After segmentation, the straight edges of a sketch are stored as a polyline.

The second feature is curve handling. The system is able to model curves aszier curves by approximating the control points using a least squares method.

The system beautifies the drawn strokes "primarily to make it look as intended." Lines meant to be parallel are made parallel (also similarly with perpendicular lines), straight lines are made straight, and curves are rendered properly.

Finally, the system performs primitive object recognition. It uses simple geometric constraints to recognize ovals, circles, rectangles, and squares.

A user study was done to test the usability of the program and compare it to a tool-based drawing program. The participants found the author's system easier to use since any shape can be instantly drawn without having to select the corresponding tool. The author's report an accuracy of 96% when approximating drawn shapes from a set of 10 figures.

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This paper is an early beautification paper that turns sketched drawings into actual technical drawings such as schematics and diagrams. It does this by applying corner and curve finding to determine the user's intended sketch. I think this paper helps show that sketching can be a superior method of input than traditional menu and tool bar based drawing programs. Such interfaces were rare then, and still are now, and hopefully we can build upon this to help popularize sketch-based interfaces.

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