Reading #21: Teddy: A Sketching Interface for 3D Freeform Design (1999)

by Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka

Comments: Chris

This paper showcases a program that takes sketched objects and constructs 3d models from 2d sketches. Basically, it makes wider areas thicker. Once a sufficient stroke is drawn, a 3d model is generated and can be rotated in 3d space and drawn on in different orientations to create different 3d features. The interface supports cutting and erasing geometry..

This program is intended to open up new areas of 3d design and to contribute to the rapid prototyping stage of design. Some of the tools include create, bend, paint, extrude, and smooth. General positive feedback was recorded from some people.

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I am always intrigued by the conversion of 2d drawings to 3d. I hadn't seen this paper before, and it is pretty interesting. This paper doesn't really do much recognition, and there are many possibilities for expansion by including sketch recognition techniques.

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